Falek (Amarr Commander)
Falek is a commander affiliated with Amarr.
Biography & Skills
Chief Judge of the Amarr Theology Council. Falek Grange is deeply trusted by Jamyl of House Sarum, an heir of one of the five mightiest houses of Amarr. He also regarded Jamyl as his own daughter. However, due to an assassin sent by the Court Chamberlain Karsoth, Falek's clone activation process was interrupted and his memory was lost. The capsule carrying his body was rescued by Jonas, the captain of the Retford. Throughout his time with the crew of the Retford, Falek imparted all of his capsuleer knowledge to the eager-to-learn young Gear, who affectionately referred to him as "Marius." Destiny led Falek to reunite with Jamyl, but by then, "Marius" looked upon Jamyl's violence and ambition with disdain, and the two had become strangers to each other.
Skill Tree
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(Active) Baptism
At the 2nd turn of the battle, initiate Baptism to 1 Commander and transfer 25% of your own attributes to the Commander.
View Level Progression
Level Effect 1 25% 2 26.7% 3 28.5% 4 30.3% 5 32.1% 6 33.9% 7 35.7% 8 37.5% 9 39.2% 10 41% 11 42.8% 12 44.6% 13 46.4% 14 48.2% 15 50% -
(Passive) Divine Healing
Repairs your wing once each turn from the 3rd turn to the 5th turn (Repair Rate: respectively 177.5% / 118.3% / 59.2%).
View Level Progression
Level Effect 1 {"value_1":"177.5%","value_2":"118.3%","value_3":"59.2%"} 2 {"value_1":"207%","value_2":"138%","value_3":"69%"} 3 {"value_1":"236.6%","value_2":"157.7%","value_3":"78.9%"} 4 {"value_1":"266.2%","value_2":"177.4%","value_3":"88.7%"} 5 {"value_1":"295.7%","value_2":"197.1%","value_3":"98.6%"} 6 {"value_1":"325.3%","value_2":"216.9%","value_3":"108.4%"} 7 {"value_1":"354.9%","value_2":"236.6%","value_3":"118.3%"} -
(Active) Assault
50% chance to inflict Quick Response on all your Commanders from the 3rd turn to the 5th turn of the battle.
View Level Progression
Level Effect 1 50% 2 53.5% 3 57.1% 4 60.7% 5 64.2% 6 67.8% 7 71.4% 8 75% 9 78.5% 10 82.1% 11 85.7% 12 89.2% 13 92.8% 14 96.4% 15 100% -
(Passive) Fervor
Increases chance to initiate Active skills by 5.8%.
View Level Progression
Level Effect 1 5.8% 2 6.7% 3 7.7% 4 8.7% 5 9.6% 6 10.6% 7 11.6% -
(Active) Divine Shield
Reduces received Kinetic damage by 24% for all your ships, but receives extra damage (DMG Rate: 300%) when you are affected by Burn (this is actual damage that is not affected by damage resistance).
View Level Progression
Level Effect 1 24% 2 25.7% 3 27.4% 4 29.1% 5 30.8% 6 32.5% 7 34.3% 8 36% 9 37.7% 10 39.4% 11 41.1% 12 42.8% 13 44.6% 14 46.3% 15 48% -
(Passive) Absolution
Reduces you received damage from Burn by 7.7%.
View Level Progression
Level Effect 1 7.7% 2 8.9% 3 10.2% 4 11.5% 5 12.7% 6 14% 7 15.3% -
(Active) Divine Grace
Increases Offense by 30.41 after dealing Kinetic damage for Commanders that were affected by Baptism, stackable, maximum 5 stacks.
View Level Progression
Level Effect 1 30.41 2 32.58 3 34.75 4 36.93 5 39.1 6 41.27 7 43.44 8 45.62 9 47.79 10 49.96 11 52.13 12 54.3 13 56.48 14 58.65 15 60.82 -
(Passive) Holy Grace
Increases Tactics by 30.41 after dealing Energy damage for Commanders that were affected by Baptism, stackable, maximum 5 stacks.
View Level Progression
Level Effect 1 30.41 2 35.48 3 40.55 4 45.62 5 50.68 6 55.75 7 60.82 -
(Active) Holy Light
Repairs your wing (Repair Rate: 85.7%).
View Level Progression
Level Effect 1 85.7% 2 91.8% 3 97.9% 4 104% 5 110.1% 6 116.3% 7 122.4% 8 128.5% 9 134.6% 10 140.7% 11 146.9% 12 153% 13 159.1% 14 165.2% 15 171.3% -
(Passive) Radiance
Inflict Reactive Repair on the target, to have 70% chance to repair 38.3% of your received damage for 2 turns. It will only take effects once per turn.
View Level Progression
Level Effect 1 {"value_1":"70%","value_2":"38.3%"} 2 {"value_1":"70%","value_2":"44.6%"} 3 {"value_1":"70%","value_2":"51%"} 4 {"value_1":"70%","value_2":"57.4%"} 5 {"value_1":"70%","value_2":"63.8%"} 6 {"value_1":"70%","value_2":"70.2%"} 7 {"value_1":"70%","value_2":"76.6%"}
Strategic Analysis & Fleet Builds
Commanders frequently deploy Falek in fleet configurations as shown below. This commander plays a pivotal role in these community-tested strategies.
Vexor Farm Build Reference ID: #lRRQq40daJGx
- Repair: Set Bonus (2): Repair Amount +8%.
- Repair: Set Bonus (2): Repair Amount +8%.
- Repair: Set Bonus (2): Repair Amount +8%.
- Repair: Set Bonus (2): Repair Amount +8%.
- Repair: Set Bonus (2): Repair Amount +8%.
- Repair: Set Bonus (2): Repair Amount +8%.
- Repair: Set Bonus (2): Repair Amount +8%.
- Repair: Set Bonus (2): Repair Amount +8%.
- Repair: Set Bonus (2): Repair Amount +8%.
Strong Against:
Weak Against:
vexor farm build with falek, great for overnight builds
Cheap Anti Tornado Reference ID: #veV9OqSNgMhN
- Phase: Set Bonus (2): Before all your wings receive any damage, if no shields present, all your wings have a 20% chance to gain 1 stack of shield. Each wing can trigger this effect twice at most.
- Phase: Set Bonus (2): Before all your wings receive any damage, if no shields present, all your wings have a 20% chance to gain 1 stack of shield. Each wing can trigger this effect twice at most.
- Kinetics: Set Bonus (2): Kinetic Damage +10%.
- Charged Strike: Set Bonus (2): Increases damage by 1.8% whenever you deal damage, stackable, 8 stacks at maximum.
- Charged Strike: Set Bonus (2): Increases damage by 1.8% whenever you deal damage, stackable, 8 stacks at maximum.
- Offense: Set Bonus (2): Offense +8% in battle.
- Tactics: Set Bonus (2): Tactics +8% in battle.
- Pirate Suppression: Set Bonus (2): Damage to Pirates +16%.
- Tactics: Set Bonus (2): Tactics +8% in battle.
Strong Against:
Weak Against:
Good against different Tornado fleets. Can also use Tactical Suppression Unit
Anti Tornado build Reference ID: #LoXr2IgKaDXv
- Tenacity: Set Bonus (2): Increases Kinetic damage resistance by 0.8% whenever you receive damage. Stackable, maximum 8 stacks.
- Tenacity: Set Bonus (2): Increases Kinetic damage resistance by 0.8% whenever you receive damage. Stackable, maximum 8 stacks.
- Star Annihilation: Set Bonus (2): Damage to grid defenders 12%.
- Tactics: Set Bonus (2): Tactics +8% in battle.
- Tactics: Set Bonus (2): Tactics +8% in battle.
- Pirate Suppression: Set Bonus (2): Damage to Pirates +16%.
- Shielded Repair: Set Bonus (2): When your ship squads are being repaired, reduces their received damage by 3.8% for 1 turn.
- Shielded Repair: Set Bonus (2): When your ship squads are being repaired, reduces their received damage by 3.8% for 1 turn.
- Defense Break: Set Bonus (2): Damage to Structure Defenders +12%.
Strong Against:
Weak Against:
Can switch points from 3b subskill to invest in 2b burn protection if going against Tornado with Tactical Agent